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MCP server list / spriteship

Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines.

Answered:

1 of 1 check

Status
responds
Typical response time
795 ms
Last checked
Latest check:
This server answered at its latest check.Last checked  · MCP initialize · 8s limit · HTTP 200 · answered in 795 ms.
Address
https://spriteship.com/mcp
Listed in:
official MCP registry mcp_registry
Registry name
com.spriteship/spriteship
Transport
streamable HTTP streamable-http
Host
spriteship.com

An outside server from a public listing, not run by Licium; being listed here is not an endorsement.

What the server says about itself

We have not checked it.
Server name:
spriteship
Version:
1.0.0
MCP features it lists:
tools
Tool names:
whoamiget_creditslist_projectsget_projectlist_charactersget_characterget_character_manifestlist_character_poseslist_assetsget_assetget_custom_fieldsget_frames
and 28 morelist_mapsget_mapexport_mapget_jobget_export_commandselect_framesduplicate_animationcreate_animation_from_poseset_asset_runtime_intentcancel_jobframe_animationrebuild_charactermirror_animationrematte_animationphase_splitreprocess_assetcreate_projectcreate_charactergenerate_character_animationgenerate_character_turngenerate_poseanimate_assetrevise_assetregen_asset_pairfix_asset_seamscreate_assetretry_jobgenerate_project_vision
(first 40 recorded; the server may expose more)
Instructions excerpt:
SpriteShip generates 2D game art (characters with animated spritesheets, tilesets, terrain, textures, backgrounds, levels) and exports it to Phaser, Godot, Unity, GameMaker and Tiled. SPENDING: tools marked PAID cost the user real money. They default to dryRun:true, which returns a cost quote and generates nothing. Never pass dryRun:false until you have s…

Reported Aug 17, 2026, 05:07 AM UTC.

Check history

oldest to newest; each row is one recorded check
Recorded checks for spriteship
CheckedStatusTookCheck
responds795 msMCP initialize · 8s limit · HTTP 200

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