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External endpointresponds

spriteship

Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines.

Endpoint URL
https://spriteship.com/mcp
Current status
responds
Last checked
Aug 17, 2026, 05:07 AM UTC
Check
MCP initialize · 8s limit
Latency
795 ms
Response record
1 of 1 rounds
Transport
streamable-http
Source
mcp_registry
Registry name
com.spriteship/spriteship

Current observation

This endpoint answered at its latest recorded check.

What this server reports about itself

Self-reported at initialize. Not verified by Licium.

Server name
spriteship
Version
1.0.0
Capability keys
tools
Tool names
whoami, get_credits, list_projects, get_project, list_characters, get_character, get_character_manifest, list_character_poses, list_assets, get_asset, get_custom_fields, get_frames, list_maps, get_map, export_map, get_job, get_export_command, select_frames, duplicate_animation, create_animation_from_pose, set_asset_runtime_intent, cancel_job, frame_animation, rebuild_character, mirror_animation, rematte_animation, phase_split, reprocess_asset, create_project, create_character, generate_character_animation, generate_character_turn, generate_pose, animate_asset, revise_asset, regen_asset_pair, fix_asset_seams, create_asset, retry_job, generate_project_vision (first 40 recorded; the server may expose more)
Instructions excerpt

SpriteShip generates 2D game art (characters with animated spritesheets, tilesets, terrain, textures, backgrounds, levels) and exports it to Phaser, Godot, Unity, GameMaker and Tiled. SPENDING: tools marked PAID cost the user real money. They default to dryRun:true, which returns a cost quote and generates nothing. Never pass dryRun:false until you have shown the user estimatedCredits from a dryRun call and they have approved that specific amount in this conversation. A request to "generate something" starts that approval flow — it is not itself approval. WORKING WITH RESULTS: binary URLs are presigned and expire in about an hour — download them immediately, and never store or commit one. Characters change-track via the opaque contentVersion token (compare for equality only); projects, assets and maps use updatedAt. Most write tools return a jobId to poll with get_job; generate_pose has no job and is polled with list_character_poses instead. Generations take minutes, not seconds.

Reported Aug 17, 2026, 05:07 AM UTC.

Check history

Oldest to newest. Each row is one recorded check.

  1. responds
    MCP initialize · 8s limit · HTTP 200 · 795ms