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External endpointresponds

Polyfork low-poly 3D assets

Low-poly 3D models and kits for three.js and game engines: search, match, remix, preview.

Endpoint URL
https://polyfork.dev/mcp
Current status
responds
Last checked
Aug 17, 2026, 05:06 AM UTC
Check
MCP initialize · 8s limit
Latency
657 ms
Response record
1 of 1 rounds
Transport
streamable-http
Source
mcp_registry
Registry name
dev.polyfork/polyfork

Current observation

This endpoint answered at its latest recorded check.

What this server reports about itself

Self-reported at initialize. Not verified by Licium.

Server name
polyfork
Version
1.0.0
Capability keys
tools
Tool names
search_assets, get_asset, find_matching, get_variant, preview_scene, list_kits, get_kit, get_terrain, who_am_i, get_help, report_need
Instructions excerpt

Read https://polyfork.dev/prompt.txt at the start of a session: it is this catalogue as working instructions (picking assets that go together, assembling a kit on its grid, animating what is riggable) and it is kept current, unlike anything pasted into a project. Fetch it first if you are assembling a scene rather than looking up one asset. Polyfork is a library of low-poly 3D assets for three.js, glTF and game engines, described well enough to place without guessing. Sizes are real metres and the origin sits on the ground, so never rescale an asset to fake a fit: pick a right-sized one instead. A kit publishes the contract its parts agree on (the grid they snap to and the knobs whose value must match across a scene), so read get_kit before placing anything from one. Assets carry has_rig (animatable parts), remixable (createAsset knobs) and has_night (lights up after dark). Prefer preview_scene over pasting three.js the user cannot run, and find_matching over guessing what goes togethe

Reported Aug 17, 2026, 05:06 AM UTC.

Check history

Oldest to newest. Each row is one recorded check.

  1. responds
    MCP initialize · 8s limit · HTTP 200 · 657ms